Dragonfly provides high-impact visualizations and quantitative results for multi-scale, multi-modality image data acquired by CT, microCT, MRI, X-ray microscopy, FIB-SEM systems, and other modalities. Dragonfly's specialized workflows and easy customization through Python scripting can be applied across a range of application areas, including materials science, life sciences, geoscience. DragonFly Athletics, 909 Main Street East, Hartselle, AL, 35640, United States (256) 270-1163 [email protected].
Why Do Parents Sign-Up Through The Website First?
The first main objective for parents when getting started is to complete participation forms for your children. The DragonFly MAX Electronic Participation Forms are built on our website to allow for easy access on any device with a browser. Thus parents will want to start the account creation process and fill out forms through our website.
Do Parents Need The Mobile App?
Absolutely! The MAX Mobile App provides valuable tools for parents to track their child's health status, stay up-to-date on schedule changes, and communicate with coaches and athletic trainers.
why do I need the dragonfly max mobile app?
All of the day-to-day functionality of DragonFly MAX occurs through our mobile app. The app is a free download available on iOS and Android. You will find valuable tools there for managing individual athlete health documentation; communication between athletes, parents, coaches, and healthcare providers; reporting daily training activities and injury treatments; tracking rehabilitation and strength training programs; and much more.
DragonFly is a professional cross-platform virtual camera for Unreal Engine, Unity 3D and Maya, that gives you the power to view your computer-generated environments, character performances and scenes, just as if you were doing a live action shoot, but virtually. Rendering shots in real-time through the camera’s viewfinder, your LCD monitor or iPad, DragonFly lets you visualize your virtual world, record, bookmark, create snapshots and even replicate real camera moves.
Putting creative control back into the hands of directors and cinematographers working with CG, DragonFly gives you the power and immediacy to make creative decisions on the fly, upfront, saving time and expense during post.
Bringing the creative freedom of live action to CG
Harnessing leading game-engine and motion tracking technologies, DragonFly puts directors and DPs center stage in a CG production. Giving you all the tools you need to drive a camera, in real-time, just as you would your favourite real-world camera, DragonFly lets you test camera angles and moves for your CG scene and actors performance, and view the creative result live. Explore, execute, record, and even export the most complex camera movements from start to finish, with DragonFly you get the same freedom to experiment as a director on a live action film set.
Powerful time-saving virtual cinematography made easy
DragonFly is designed to be a tool that works for you and not the other way around. Cross-platform and hardware agnostic, DragonFly gives you the freedom to work with a range of display and tracking solutions for whatever setup you’re running without the need for you to be an expert in Unreal Engine, Unity or Maya. We support ARKit for a light-weight wireless mobile virtual camera as well as gamepad inputs, and Optitrack systems if you’re running a more traditional virtual production setup.
Powerful time-saving virtual cinematography made easy
Dragonfly For Mac Keyboard
DragonFly is designed to be a tool that works for you and not the other way around. Cross-platform and hardware agnostic, DragonFly gives you the freedom to work with a range of display and tracking solutions for whatever setup you’re running without the need for you to be an expert in Unreal Engine, Unity or Maya. We support ARKit for a light-weight wireless mobile virtual camera as well as gamepad inputs, and Optitrack systems if you’re running a more traditional virtual production setup.
Production proven virtual production workflow
Built in collaboration with leading Hollywood studios to break down barriers in virtual production. DragonFly gives you an efficient end-to-end virtual cinematography solution from a highly optimized workflow for location scouting, rapid iteration on set, through to reviews and dailies, and if you’re working in a traditional pipeline, straight into post-production.
Xsens and Glassbox Webinar
Xsens and Glassbox Demonstrate Streaming Motion Capture Data and Virtual Production Techniques through a Virtual Private Network
Cabin Fever Case Study
Cabin Fever – A New Way to Pre-Viz (and Finish) Action Movies Using 3Viz, Unreal Engine & the DragonFly virtual camera.
Introducing DragonFly
Siggraph 2019 Unity Demo
Watch Glassbox Senior Lead Engineer, Jannes Nagel, present a deep dive demo of Glassbox virtual production toolsets DragonFly and BeeHive for Unity and Maya at the Siggraph 2019 Unity Session Room.
Testing ideas with TTF
See Glassbox CEO, Norman Wang, and CTO, Jannes Nagel, testing out pre-release products with our development partner The Third Floor in this making of ‘The Green Wedding’ video.
Platform Agnostic
DragonFly supports both Unreal Engine and Unity 3D, as well as leading 3D DCC Autodesk Maya, and offers a like-for-like workflow out-of-the box on all three platforms. This means that with our DragonFly virtual camera in your toolkit you’ll never find yourself relearning controls when you move across platforms.
Apple Companion App
DragonFly comes with its own Companion App for Apple devices, giving users fast and simple access to everyday camera hardware for virtual cinematography. This means users can now turn any space into a volume, without the need to invest in a motion capture stage, giving you the mobility and accessibility to test out scenes before committing, iterate faster, block animation, and virtual location scout anywhere.
Apple Companion App
DragonFly comes with its own Companion App for Apple devices, giving users fast and simple access to everyday camera hardware for virtual cinematography. This means users can now turn any space into a volume, without the need to invest in a motion capture stage, giving you the mobility and accessibility to test out scenes before committing, iterate faster, block animation, and virtual location scout anywhere.
Joystick Bindings
DragonFly’s handy Joystick Bindings allow users to bind settings for their most commonly used camera features to a joystick, game vice controller or the iPad controls. When using the Bindings users can change reference axis (global or local), giving them the ability to cover large distances or allow for fine tuning. In addition, DragonFly comes with an API Function for Joystick Bindings, giving advanced users the ability to bind custom DragonFly API functions or analog sticks for extensive control over the camera directly through the joystick.
Camera Tracking
DragonFly supports ARKit and OptiTrack for Camera Tracking. With ARKit both professional and aspiring virtual cinematographers can get to work anywhere without the need for any additional technology or the use of a motion capture stage. For those users already working with the OptiTrack motion capture system, DragonFly seamlessly integrates into your existing workflow. DragonFly also supports camera track FBX export, meaning users can export recorded sequences as FBX files for use in 3D applications.
Camera Tracking
DragonFly supports ARKit and OptiTrack for Camera Tracking. With ARKit both professional and aspiring virtual cinematographers can get to work anywhere without the need for any additional technology or the use of a motion capture stage. For those users already working with the OptiTrack motion capture system, DragonFly seamlessly integrates into your existing workflow. DragonFly also supports camera track FBX export, meaning users can export recorded sequences as FBX files for use in 3D applications.
Platforming
Platforming allows the virtual cinematographer to see from the point of view of a camera from any object in the scene, allowing the user to quickly and easily move around the scene and record from any view point. For example when creating a point-of-view shot for an animated object, Platforming to the object and including its rotation lets the virtual camera move exactly like the object itself. This is particularly helpful to hone in on an area of the scene for more specific takes or can be used to navigate a large virtual scene when virtual location scouting.
Snapshots
DragonFly’s Snapshot feature allows users to store the position and location of the virtual camera, as well as a specific time on the master sequence so that the user can quickly re-do camera takes without changing settings, or redo takes starting from the same point on the master sequence. This allows users to very quickly and easily generate multiple takes of the same shot, and compare preferred versions.
Snapshots
DragonFly’s Snapshot feature allows users to store the position and location of the virtual camera, as well as a specific time on the master sequence so that the user can quickly re-do camera takes without changing settings, or redo takes starting from the same point on the master sequence. This allows users to very quickly and easily generate multiple takes of the same shot, and compare preferred versions.
Movement Scaling
DragonFly’s tracking system allows the user to specify a per-axis scaling value to convert real world motion into the virtual world. This enables the user to scale up or down movement to fit either a stage or the dimensions of a virtual scene. This motion can also be combined with the joystick controls to support fine or large movements.
Review & Recording
DragonFly’s Review and Recording systems let users playback pre-recorded sequences directly on the virtual camera or via the mobile companion app, and with advanced recording controls users can efficiently capture difficult sequences. Using the 'recording speed' setting, you can slow down your scene animation to capture quick camera motions whilst keeping the sequence FPS unchanged, facilitating the seamless transition between recording and reviewing a shot.
Review & Recording
DragonFly’s Review and Recording systems let users playback pre-recorded sequences directly on the virtual camera or via the mobile companion app, and with advanced recording controls users can efficiently capture difficult sequences. Using the 'recording speed' setting, you can slow down your scene animation to capture quick camera motions whilst keeping the sequence FPS unchanged, facilitating the seamless transition between recording and reviewing a shot.
Slow Motion Playback
With Slow Motion Playback users can set a speed factor that enables smooth motion as well as tracking of fast movements, with this feature users have the flexibility to playback either at normal speed or in slow-mo, whereby time appears to be slowed down.
Recorded Clip Smoothing
Recorded Clip Smoothing gives users detailed level controls to smooth camera position, sensor settings and rotation, or smooth the recorded camera motion. This is particularly useful when working with a shot that was recorded in slow motion and as a result has registered jitter in the camera track.
Recorded Clip Smoothing
Recorded Clip Smoothing gives users detailed level controls to smooth camera position, sensor settings and rotation, or smooth the recorded camera motion. This is particularly useful when working with a shot that was recorded in slow motion and as a result has registered jitter in the camera track.
Just one more step…
To access product downloads please login, or create an account and accept our EULA. You’ll then have access to all the good stuff this page contains
Thanks for stopping by.
To access product downloads please login, or create an account and accept our EULA. You’ll then have access to all the good stuff this page contains
Thanks for stopping by.
Dragonfly For Mac Wallpaper
DragonFly for Unreal: Installation Tutorial, Part 1 of 4
Dragonfly Macgyver
DragonFly for Unreal: Set-Up Tutorial, Part 2 of 4
DragonFly for Unreal: Recording & Playback Tutorial, Part 3 of 4
Dragonfly Max
DragonFly for Unreal: Review Workflow Tutorial, Part 4 of 4
DragonFly for Maya: Virtual Production Made Easy Tutorial